
- #SCALING GEOMETRY IN MODELBUILDER IN NUKE 10 CODE#
- #SCALING GEOMETRY IN MODELBUILDER IN NUKE 10 WINDOWS#
PoleBase.Position = Pos+Vector3.new(0,0.1,0) = :Lerp(Color3.new(0,0,0),i)įor i ,v in ipairs(Model:getChildren()) do Local BaseMesh = Instance.new("SpecialMesh")ĬloudMesh.VertexColor = Vector3.new(0.9,0.6,0) Local Size = 450 -Change the size if you want. Local mesh = Instance.new("SpecialMesh", rocket) Local bodyvel = Instance.new("BodyVelocity", rocket)īodyvel.maxForce = Vector3.new(math.huge,math.huge,math.huge)īodyvel.Velocity = *900 Local bodyg = Instance.new("BodyGyro", rocket)īodyg.maxTorque = Vector3.new(100,100,100)īodyg.CFrame = CFrame.new(, target) Rocket.CFrame = rocket.CFrame*CFrame.Angles(math.rad(90),0,math.rad(90)) Local fire = Instance.new("Fire", rocket) if coordinates in Degrees Decimal Minutes (DDM), Degrees Minutes Seconds (DMS), or MGRS or US National Grid are needed, use the Convert Coordinate Notation tool in ArcToolbox: Data. Note: The Calculate Geometry tool only provides coordinates in the coordinate system assigned to the data. Local rocket = Instance.new("Part", workspace) Click Run.This calculates the selected properties for each feature and adds them to the selected fields. Local sound = Instance.new("Sound", workspace) Warn("This script is very early, glitches/lag may occur.") Print("Controls are c to enable and c again to disable, p to enable dropping off from sky, and o to enable rocketing into the air and back down into the ground.")

Print("Go to line 133 to edit the size of the nuke.") Print("If there are any problems, dm mommy#4890.") Print("If you are showcasing make sure to give credit.") Print("Please, do not remove this from the script.") Print("Made by imtellingmommy/Narutozo on roblox.") Changing owner to fake player object to support owner:GetMouse() UnbindFromRenderStep = function(self,name) RenderStepped = RealGame:GetService("RunService").Heartbeat,īindToRenderStep = function(self,name,_,fun) UserInputService = FakeService(UIS,"UserInputService"),ĬontextActionService = FakeService(CAS,"ContextActionService"), Local Disconnect_Function = function(this) Fake event to make stuff like Mouse.KeyDown work

#SCALING GEOMETRY IN MODELBUILDER IN NUKE 10 CODE#
Print("FE Compatibility code V2 by Mokiros")
#SCALING GEOMETRY IN MODELBUILDER IN NUKE 10 WINDOWS#
The console application or even my windows service i use this in look for the right table: Vacanc圜ategories.If game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work use h/ and not hl/") end The unittest looks for table: CategoryVacancies. The scale factor is a measure for similar figures, who look the same but have different scales or measures.Suppose, two circle looks similar but they could have varying radii. public class SchedulerContext : BaseContext", Id, Name) Īs far as connection to database goes you'll just have to believe me that i've checked both are connecting to the same database.(I even generated a new database with migrations enabled on this one since we use another context for migrations. Scale Factor is used to scale shapes in different dimensions.In geometry, we learn about different geometrical shapes which both in two-dimension and three-dimension. The point is i don't do any different queries, i also only have on context and only one connectionstring which i have confirmed during runtime connects to the right database.Īll i can say is that i feel like the fluent api has no effect in unittests even though it hits the code just fine like it should. Also, a THPS3 banner image, and logos for Green Day, My Chemical Romance, Fall Out Boy, and Thursday (all of whom were featured in American Wasteland's soundtrack). I'm using EF5 atm and I've been stuck on this for a few days now with not a single clue to what might cause this problem. Far, FAR too many files from both Underground games are left in here. Strangely enough the console application works perfectly, however the unittest starts looking in the wrong tables all of a sudden.īoth applications produce very different queries when i look at them. I execute a query including some of it's relations like this: var vacancies = (from v in ctx.Vacancies The first one is a test project and the second one a simple console application. I use this same context in two different projects. Figure Multiple Buffers 1: Buffering a point feature with distances of 10, 15, 25 and 30 km. I have a single DbContext in a library along with entities and their configuration in fluent api. A nuclear power plant may be buffered with distances of 10, 15, 25 and 30 km, thus forming multiple rings around the plant as part of an evacuation plan (see figuremultiplebuffers).
